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Allow Leviathans to Pursue Players Beyond Their Territories

Leviathans should have preferred habitats, but their territorial boundaries shouldn’t act as invisible walls during an active pursuit.

If a leviathan becomes aggressive toward a player, it should be capable of chasing them beyond its usual patrol area.

Rather than instantly abandoning pursuit when the player crosses an invisible boundary, the creature could continue hunting until it loses sight of the player, loses interest, or reaches a reasonable behavioral limit.

It could even spend some time searching the surrounding area before returning to its territory.

This would make escaping a leviathan feel like a genuine achievement rather than simply knowing where its programmed boundaries are.

It would also make approaching known leviathan territories much more intimidating, because players couldn’t guarantee their safety simply by retreating a few meters.

an hour ago