Hello Unknown Worlds team,
I am a Chinese player. This is my design proposal for Subnautica 2.
This concept rebuilds the cut Blue Shark prototype into a late-game large mobile stronghold submarine named Blue Whale. Due to its enormous hull, it cannot enter narrow terrain such as deep canyons and the Lost River. The Cyclops remains the main vessel for exploring confined deep areas, and the original danger and tension of deep zones are preserved.
In the late game, players already understand how to deal with small predators. However, these creatures repeatedly ambush players during long-distance transport and resource collection in open water. Constant hull damage and repairs become tedious distractions. The tiered biomimicry module is designed to reduce this meaningless harassment, not remove all ocean threats.
The biomimicry system follows the game’s existing food chain rules.
Tier-A biological signal
It consumes continuous power (100 units for reference). This signal only repels small predators: Stalkers, Crabsquids, Ampeels and Warpers. Reaper Leviathans and Ghost Leviathans recognize it as a territorial rival signal and turn more hostile.
Tier-S biological signal (Sea Dragon Leviathan level)
It consumes more power (200 units for reference) and generates heat while working. It repels all small predators, and can temporarily intimidate Reaper and Ghost Leviathans, making them abort attacks and retreat for a short time.
Balance rules:
Blue Whale is not a combat submarine. It focuses on evasion and deterrence, consistent with Cyclops’ design philosophy. It has huge cargo space and onboard workstations to support long open-ocean expeditions and multi-player operations. It relies on biological mimicry rather than weapons to survive among leviathans.