
I’d like to suggest reconsidering how early content creators receive and showcase upcoming content, as well as introducing clearer guidelines on what can be revealed and how far in advance.
Seeing YouTube videos showcasing exciting new content in early November, only to find out that it won’t be available until early December at the earliest, creates hype that eventually turns into frustration and disappointment. I think creator previews would be much better received if they were coordinated closer to the actual release date, perhaps a week or two beforehand.
I’d also appreciate clearer guidelines on revealing hidden information or features that are still very early in development. Unrevealed Leviathans, potential mechanics such as how the Trident might work, and unfinished features can generate spoilers, speculation and expectations that may not reflect the final game. I understand that part of the responsibility falls on us as viewers, but I also believe the developers have a role in managing creator access and helping curate what information about their game is shared publicly.
I appreciate having an open playtest and the opportunity to participate in development, but I do feel its current length can be frustrating when relatively little new content is introduced between updates. Combined with creators showcasing things months before players can actually experience them, it becomes increasingly difficult to maintain that initial excitement.
I understand that game development takes time, and I’d much rather see a polished game than a rushed one. However, I think there’s a balance to be found between keeping the community engaged, sharing development progress and preserving the excitement of discovering things firsthand.
I’m genuinely excited about Subnautica 2 and appreciate the work going into it. I’d just like that excitement to carry over into actually playing the game, rather than slowly wearing off through months of waiting, previews and speculation about content that isn’t coming anytime soon.
Sometimes, leaving a few surprises for players to discover themselves is just as valuable as showing them what’s coming next.

You can go on the experimental branch and play that same content yourself. They don’t have special earlier access