
Good afternoon. Tell me please. Why is the physics of oxygen in transport not respected in the game? After all, oxygen is taken there from nowhere !
I wish there was no air in the transport initially. Instead, add an oxygen generator module. Which will consume quite a lot of energy. Also at the base. I would like to have an oxygen generator item. Which requires energy. And so that the module and the generator itself can be turned on and off. Also, For the base, the Oxygen Generator Must consume A Certain resource. Which will increase oxygen creation and reduce energy consumption. Oxygen can be produced by electrolysis. But you can’t take oxygen yourself. This requires either another mutation, or the addition of nitrogen as a resource to enrich oxygen and create a mixture.
I think that almost all players will agree with this approach and method.
I would also like to see the interaction of chests with a generator, with a bioreactor. So that they can be connected, thereby increasing the inventory of the item itself, which consumes other items, fish, and more…
How do you like the idea?

You are not able to speak for “almost all players”
Idea sounds tedious for regular gameplay