Base building is a fun and engaging feature, but many players dislike the long, tedious treks back to their base—or the prospect of having to abandon an established base entirely.
Therefore, a sensible alternative would be to simply mobilize the entire base itself.
All the corridors, rooms and their structures are basically anchored to the floor with only a few points and already possess all the necessary survival systems, such as oxygen generators and pressure control devices. The game also features bioreactors and turbines, and the “Tadpole” (Qualkuappe) already utilizes a buoyancy control system compatible with any chassis.
Consequently, it should be possible to transform the base into a massive, maneuverable submarine by adding propulsion turbines, control systems, and a reactor.
Once the anchors are released, the entire structure could travel wherever the player happens to be active.
To maintain game balance, several drawbacks could be implemented: