Basically this suggestion is for more moments that have a similar feeling to the beginning of the game. Where you’re already 400m down (well past your starting equipments capabilities for reaching the surface) and you must survive with only what’s available to you in the environment while searching in real time for safety. Example: An undertow that pulls the player deeper than he/she has ever gone to a new biome, and takes away the players items and leaves them with only 1 biobed available for reprinting, an area where the environment prevents NoA from reprinting the player from a more convenient previously chosen biobed, but instead only works at a single biobed location in this new biome because of depth or some sort of unknown interference that the player + NoA must overcome would be interesting + suspenseful giving that section of the game the dangerous feeling of Subnautica 1 all over again.