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The problem with biomes

Currently in the game the biomes feel kind of artificially put together like they arent actually naturally occuring terrain. Take the sudden appearance of the graveyard biome for example, the biome feels a little out of place and it doesnt blend in very well (has a bit to do with the sudden colour switch in the water wich i think they are fixing but its not only that). Also the sudden drop off into the collectors trench feels really out of place almost like 2 different maps put together in a hurry just to make it work, it should be more of a slope with other biomes inbetween that makes it feel natural. In subnautica 1 it goes from the shallows to the grassy plateus wich feels very natural and fitting, it then branches into other biomes that also feel like a deeper part of it or something different but fitting (like the mushroom forest). Just a little bit more blending space between the biomes would be nice, also please take this into consideration when making the new region, dont just make a steep drop off like on all sides of the map, make it a cool seemless transition into horror.

3 hours ago