I love the absolutely adorable Periscopic Crabs! They seem both scared and intrigued by the player. I believe that this interaction they have should not only be expanded upon; but upgraded across all creatures. All of the ideas listed below are just concepts I have and ideas that I feel would round out the creatures SIGNIFICANTLY. However, ultimately rounding the vision of creatures to Subnatuica’s Lore is always preferred! Just ideas on what could be done.
Periscopic Crabs:
- Now will huddle in large groups near vehicles and players if said vehicle/player sits stationary for long enough. They will move around peering up and around in an inquisitive manner.
- Will be drawn to food dropped on the sea floor. This could be small scraps of special food we have to make, or just actual food we drop. They would be cautious but would eventually eat the food. Acting similarly to our oceans crabs.
- When startled by aggressive movement, loud vehicles or predators they will immediately run into the sea grass and hunker down. This animations would include a slightly shake. Their eyes will also occasionally pop open to see if the coast is clear before coming out of hiding.
- When placed inside an aquarium (if this is a future feature) these crabs would become acustomed to their human companion. Acting more like a pet, this creature would have a new sleeping animation, a friendly dance/wave, and a special/secret animation where it makes a heart with its eyes. (this one is completely valid to not include though if preferred). Additionally, an animation for the player to pet a Periscopic Crab located inside an aquarium inclosure.
- Periscopic Crabs carried in ones hand are held with the players palm upwards and the crab sitting in the plam. The crab would be looking forward and around, occsionally turning to look curiously at the player.
Jetocaris:
- In a similar vain, these larger fellas would also be curious of the player and their vehicles. I have this funny idea of an animation where the Jetocaris squares up to the new bullfrog (aka; the Subnatuica 2 Prawn Suit) like it wants to fight it. If the player attacks the Jetocaris while in the bullfrog it will swing once before running away from the player.
- When interacting with a non-vehicle bound player; they would hover near by while blinking their large eyeballs at the player. If the player remains stationary for long enough, they will approach with a peace offering. Usually some random bit of titanium.
- I also think they should have a special interaction between two in close proximity. Specifically, with smaller varients being treated as “children” and being carried/pushed around by larger Jetocaris.
Water Slugs:
- They currently shake when the player approaches. I think they should also attempt to slither away from the player into small caves or places nearby.
- I think they should also be interested in the Periscopic Crabs, and be drawn to them when their nearby. If the player has attracted a large batch of them nearby, Water Slugs may also approach the player unaware of the dangers.
- Their scared of bright flashing lights, loud noises, the player and vehicles.
- When placed in an aquarium, they would view the player as neutral and no longer shake or be afraid of them. Similarly to the Periscopic, I think there should be an option to pet them when in the aquarium.
Coral Crab:
- Coral Crabs are curious and non-hostile already. I think they should have a special interaction with the bullfrog/prawn suit where they get their face close the suits cockpit to see what it is.
- Give them a special interaction with Hammerheads where if they are awoken by one, the crab swats the hammerhead onto the sea floor forcing it to swim away.
- Have them kick up sand piles that the player can dig through for random excess resources.
Waxmoon:
- When the player is idle/slow moving nearby they will not become alarmed, helping keep the other moons from fleeing immediately. When the player moves quickly, the Waxmoon will create a sound that alerts the moons causing them to scatter more quickly for a few seconds before they return to their normal speed.
- Waxmoons would have a special call to return the moons to their side.
- They are curious about the players Tadpole, and will sit next to it staring. If the tadpole remains stationary for long enough, the Waxmoon will attempt to call it to its side as if it is another Waxmoon or one of the smaller moons.
I have many more ideas, but I feel this covers the basics of what I mean when I say interactions. I want to see them not just interact with the world but the world to interact right back in many many ways. I think it would also help significantly with some of the overlapping species in areas!