The idea is this tool allows the player to extract more resources / materials from the wreck items scattered around the world, similar to what the scanner does but I think separating the salvage function away from the scanner and instead placing it onto a specific tool instead would be an improvement. So the scanner still tells you what the item is and provides the parts of the blueprints, while the salvage extractor, dissects the item and extracts 1 or more materials into the players inventory. This could also provide the opportunity to eventually include an upgraded Salvage Extraction tool which increases the chance of salvaging rarer materials instead of always seeing 1 titanium.