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Toxic Variant of the CrashFish

It would be really cool if SN 2 had a different variant of the Crashfish that works similarly, but has a completely different effect.

Instead of exploding and directly dealing damage to the player, this variant releases a cloud of toxic gas when it explodes. The gas could linger in the area for a short amount of time Like the toxic sponges, forcing the player to either leave the area or wait for it to dissipate.

I think this would fit especially well with the Coral Gardens, since there are already a lot of toxic sponges in the caves, It could make the environment feel more connected and give the player another reason to be careful when exploring those areas

It obv should have a noticeably different appearance from the Crashfish, perhaps with a greenish coloration or glowing toxic feature. And the Toxic gas not only deals damage but also makes you temporarily slower, so when you resurface it will take longer and you have to be more considerate abt your o2 levels before going in a new cave.

It would basically keep the very iconic Crashfish behavior while introducing a new environmental hazard instead of simply dealing explosive damage. However this might be too unbalanced, might get too annoying with all the toxic gas from both the fish and sponges unless ya maybe tweak the spawn rate of the fish and make it a rare occurrence.

3 days ago
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Very cool concept, might make the caves too annoying but nontheless this could work dude if they balance it right

3 days ago