
I would love to see more verticality and variation in the underwater terrain.
Some areas feel quite flat, with large plateau-like sections. More cliffs, slopes, crevices, narrow passages and deep caves would make exploration more interesting.
Looking down into deep, unknown areas was a big part of the atmosphere in the original Subnautica. I would love to see more of that feeling in Subnautica 2.

The game already has a lot of that, and it’s in Early Access. So it’s gonna grow, and the new big update has so much of what you said.

Course there will be!