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Difficult Feedback

My introduction to this universe was this EA experience, and after I’d flutzed around in it for a bit, I went and played Sub1 and BZ, and I am shocked at how much easier of a game Sub2 feels, especially once you get to the alien ruins area, and then get things like sonic resonator that can bust multiple resource nodes at a time, and the metal farms. It just makes survival feel not very risky. Getting eaten by Leviathans while trying to get the scan is functionally the only way I die.

I see the tells of wanting to give easier access to resources so people can build over-the-top bases,, but that’s what creative is for. In Sub1, I at first hated how much harder it was to collect resources, including having to wait for the drill-arm to chew through the deposit, but I recall came to respect the ‘nothing will ever be competely that easy’ vibe to is. Same thing with some items taking up more space in inventory than others. Metal scrap is huge and should eat up the 4 slots of titanium it will turn into: its still great because it means one-pickup got you 4 guaranteed resources, instead of gambling on what you get out of the outcroppings or waiting to drill a node.

So… yeah. I just wish the difficulty was a little higher and encouraged survival players to have to venture out from base beyond hunting story beats.

6 days ago

I agree, so far progression feels more like following a checklist than actually exploring the world

5 days ago
1

I totally agree, I’m a base builder and I often find myself doing the same routine over and over;
see what I want to build > Start up my metal farms > build > Farm > Build farm ect…
Then I think, “Man, exploring would be cool, but I kinda wanna finish this first… and this and this and this.”
While in Sub1 I had to explore if I wanted to build that cool base, and I would often find myself in a awesome new area, just cause I wanted materials. In sub2 I can’t.
The only solution I can think of is making metal farms take a lot longer.

5 days ago

I don’t agree with the easy resource gathering thing. I think it’s a lot more convenient and not really annoying. I do think there should be more exploration but that’ll be added eventually

5 days ago