
Hello team! I have a suggestion for an atmospheric mechanic that could make base maintenance feel more rewarding and immersive, without becoming a tedious chore.

I think this still sounds a bit too tedious, but I do like the idea of a biofilm that accumulates to a certain degree on the base that you can remove, just to make the water a little more alive

I like this. I’d say just wrap it into the oh so magic repair tool, and somerthing that is done on a compartment by compartment bases, kind of how the habitat builder targets the whole room or the whole connector at its most ‘zoomed out’, and the ‘repair’ takes time linked to the size of the unit, just like deconstructing a larger roomt takes more time. A compact base with a dozen distinct rooms and connectors shouldn’t take more than a minute to clean per stage.
Something I only have to do every 90-120 minutes of game play (although some biomes might make the crud acrue faster). Also be cool if the different biomes made the barnacles/growth unique to that biome grow as seen on the ruined bases of the pioneers/wreckage.
For late game automation, give it a power/frequency setting so that if you want the visual aesthetic, you can keep it for a lower power draw cost than keeping the base pristine.

I didn’t like this at first until I saw the idea that you could get a device to do it automatically :)