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Problems with game sequences

C

One of the biggest problems with game sequels is that they make the game too easy for the player, giving away many items at the beginning and not requiring them to search for them, as was the case in Below Zero. The life pod’s energy was infinite, the night wasn’t dark, and most importantly, the Leviathans weren’t one-hit kills, which honestly made them less scary and interesting.

an hour ago

The leviathans are one hit kills. Only problem is the Marrowbreach, doesn’t do enough damage

an hour ago