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NoA makes the story hard to follow

L

Subnautica 2’s story has a lot of potential, and I think following most of it through NoA creates the same issue I had with Below Zero. There were too many story bits scattered around that it makes it difficult to follow. And since multiplayer is also a thing now, there were moments where the story got interrupted because someone entered into a new area and it overwrote the NoA part. Voice acting itself is very nicely done, but I would like to see the story delivered in a different way.

17 hours ago