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leviathan collector patrol

They could make the collector unpredictable about where he’s going to be on the map. Right now, I already know the map and where he patrols. (If they added longer patrols and didn’t tie him to a single spot, it would be great, and tense to not know where he’s headed, forcing the player to create different routes instead of using the same one throughout the whole playthrough.)

17 hours ago

It should only occasionally travel, not have a random position

16 hours ago

This would also change a slightly frustrating phenomenon wherein if your Tadpole gets broken by the collector, you’re forced to swim into open water to retrieve it, where the collector can and will easily kill you. I certainly don’t wish this to be removed entirely, as it gives a real incentive not to break your Tadpole, but if the Collector wasn’t always there it would increase the tension and decrease the potential frustration.

11 hours ago