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QoL Suggestion: Resource Requirements Counter for Unfinished Blueprints/Structures

Currently, when placing structure blueprints (like room windows, floor lockers, or base components) before actually crafting them, there is no UI indicator showing the total remaining resources needed to complete the build.

For example, if a player places down a window blueprint, it remains in a hologram state, but the exact material cost (e.g., specific amount of Glass or Quartz) isn’t tracked or displayed on the HUD or PIN system. Because of this, players cannot plan their resource gathering efficiently—such as knowing exactly how much Quartz is required to refine into the needed Glass (e.g., 2 Quartz per Glass).

Proposed Solution:

Blueprint Resource Tracker: Display a clear on-screen breakdown (or on the tool HUD) showing the total remaining materials required to finish all placed blueprints in the vicinity or selected structure.

Pin Integration: Automatically sum up the base ingredients required (e.g., displaying the total Quartz needed, not just the processed Glass) so players know exactly what to mine before returning to the base.

3 days ago

Or just a tool that you can walk up to blueprints (or add manually) and it adds up all the cost requirements

2 days ago