
There are a lot of auditory cues for important interruptions, like 30 seconds of air left or hungry or thirsty, it would be nice if the circles in the corner (and starting to go black when you’re almost out of air) were not the only visual cues, for Autistic and ADHD players a mixture of visual cues where you spend most of the time on the screen, and audio cues are important, and as I have struggled with auditory processing, my husband found it absolutely hilarious how frequently I would die (usually due to low oxygen because I would forget about the 30 second audio alert because something looks interesting, and then get stuck somewhere with less oxygen access and only notice I needed oxygen when I was about to die. Obviously it doesn’t have to be super intrusive, but maybe having a visual alert like the screen being tinted for things like low oxygen, food, water. Making sure that the tints are different colors for the different problems cause a generic alert would be too general to actually interrupt the complex intense though process

That’s a cool idea. Like vignette but instead of just darkness it could be blue, orange, or I guess black again for suffocation

The oxygen indicator already starts flashing when it’s low. How much more do you need?