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Jerry Rigged Tech

Okay, I had an idea seeing all the jerry rigged alien tech at the end of the tech tree. And it got me thinking. Obviously the cicada mission wasn’t aware of the fate that it eventually had. And I liked in the first game the idea that story wise, the fact that the vehicles and tech you used worked underwater was a side effect, and all of the equiptment was explained to be used in space exploration and construction. Obviously that didn’t happen in Below Zero for obvious reasons. But I feel it would be cool to see tech that was meant for a specific purpose on Zezura being haphazardly repurposed by the player. Either by just implying and designing the tech to be specifically obvious it shouldn’t be used for whatever purpose it ends up filling, or by having the PDA and Noah re-synthesis blueprints from tech found in the wrecks into a new, haphazardly rebuilt thing. The idea that keeps coming back to me as a lover of FPS games is the idea of a stun gun being repurposed as a jump-starter for a larger submarine like the trident, so if you take too much damage, or push the engines too hard, it will short. And the player has to wait until it reboots, or, you can find fragments of this stun gun, and the PDA will give some “Warning - Offensive weapondry is forbidden after colonization starts, however the shock mechanism of this weapon can be repurposed for electrical purposes. Re-synthezing blueprint for Pioneer use. Uploaded to databank.” And then this tool can be used to shock open locked doors, or restart subs. I don’t know, I’ll keep thinking of other ideas. Anybody got anything else like this they can think of?

2 hours ago
1

Just thought of something else, Air Conditioning for desert environments being used as a way to alter currents for traversal purposes.

2 hours ago