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prioritize creature attack preferences: feeding vs territorial

In the real world, creatures prioritize attacking their preferred prey over other, unknown things. E.g. sharks don’t bite because they have a craving for human flesh, they bite because they mistake humans for seals.

That could be translated into an interesting game mechanic: If e.g. a nibbler sees a fish, it will go after it instead of the player - which allows the player to drop fish as distractions. Other creatures like the needler might be more territorial and attack literally ANYTHING over a certain size that wanders into their area - including e.g. wax moons.

That would give the player more options to deal with SOME creatures, while having to learn to tell the sheep from the goats.

5 days ago

Come to think about it, there would be another benefit: If creatures to some extent had their own agendas in life, they would feel a lot more like animals and less like mindless robots present only to annoy the player.

3 days ago