Right now (0.1.1.1) creature behavior, especially reaction to smacking and stunning, still feel very repetitive and pointless, not to mention unnatural.
Here’s what I propose: Give the creatures a certain pavlovian memory. After they’ve been stung a few times, they start flinching without being smacked and avoid the player for the time being. If they haven’t encountered the player for a day or two, their behavoir resets. To make it more natural, give the pattern a small but meaningful chance to spontaneously reset, so creatures never feel too “tamed”
This has several advantages:
- Creature combat becomes meaningful, instead of feeling like an endless threadmill
- The behavior of the creatures feels much more like natural animals and less like mindless robots
- The player naturally creates “safe zones” in areas he stays for a longer period, like around bases
- If the player hasn’t been to a base in a few days, he has to re-establish “who’s the boss”.
Further related ideas:
- Creatures like the wax moon who are now indifferent to the player now could exhibit a fleeing behavior and “get used” to the player’s presence unless the player smacks them - If one were to bind the presence of prey fish to the presence of wax moons (and other “swarm focus creatures”) - antisocial behavior of the player towards docile animals would gain negative consequences.
- Similar adjusting behaviors could be applied even to titan class creatures. Maybe a collector could “play” with the player instead of eating them outright (pushing them around, feeling them with their mouth tentacles, etc, if he’s become accustomed to their presence - or even enjoy playing with flares, and instead of attacking, klick its claws waiting for the player to toss a flare - and eat them if they don’t play along too often.