Sorry, we don't support your browser.  Install a modern browser

The suggestion of leviathan BGM

S

Hi Subnautica Team,

I’m incredibly excited about Subnautica 2! The soundtrack is fantastic, but I wanted to share some constructive feedback regarding the Leviathan encounter BGM and how it impacts the game’s signature horror atmosphere.

While the new tracks are brilliant, I feel the current system slightly dilutes the raw dread of the deep sea due to two main factors:

  1. Audio Trigger Mechanics: Proximity vs. Line of Sight (FOV)
    Currently, the threat music triggers based on a proximity radius. While this builds anticipation, it occasionally acts as an unintentional “radar,” warning the player of danger before they actually see it.

Suggestion: Change the audio trigger to execute the moment the Leviathan enters the player’s Field of View (FOV) or when it actively initiates a confrontation/aggro. Synchronizing the sudden visual reveal with the sudden burst of music would maximize the psychological impact and create a genuinely terrifying encounter.

  1. Sound Design: Action Electronic vs. Psychological Discomfort
    The current rhythmic, electronic-heavy tracks are great, but the structured beats can sometimes shift the mood from a survival-horror crisis to an action-game boss fight.

Suggestion: Instead of standard electronic elements, consider utilizing atonal compositions, dissonant pitches, and jarring tones designed to trigger visceral human discomfort. Incorporating audio cues that evoke primal anxiety (like metallic friction, erratic frequencies, or Shepard tones) would amplify the dread of facing a massive, unpredictable apex predator.

Thank you for your incredible work and dedication to this franchise. I hope this perspective from a passionate fan helps enhance the psychological horror elements of the game!

P.S. Sorry, My first language is not English. so I used AI(gemini) to translate this. Please I kindly ask for your understanding.

5 hours ago