
I know there is some stance on not allowing us to harm large creatures in this game. I would like to argue that we are basically already strip mining the planet while killing animals to eat and drink. We are always killing animals. Its what makes some fun game play, fishing. Another fun aspect of the game is to beat the ∗∗∗∗ out of the nibblers that are biting your juicy booty as you try and build a base. Thats fun game play. If you are going to take the moral stance of not killing creatures, then water slugs shouldn’t give water. And as an IRL diver its fun to not get bent in this game. If we can’t kill annoying creatures then you should implent narcosis and the bends. You took both out because they are not fun game play mechanics for your diving game. A good choice. But you know what is fun smacking a predator that wants to eat you. And the deterant system isn’t even that good. IRL you hit a bear or yell at it, 70% of the time it runs and leaves. These guys are back in 30 secs.
Please implement the feature that brings great satisfaction. Or give the player an achievement or bonus for not killing. If you keep no killing, we shouldn’t eat or drink the wild life.

There’s a huge difference between the two. You can eat, but you can’t kill. Eating is cannibalism. Killing is cruelty. You can keep eating.

@SeparateConsignment656 – You can smack predators with either the multitool or the resonator for the moment. With the exception of the marrowbreach, they even recoil when you do, but – as you say – they’ll only leave you alone for a few seconds. It’s the lack of time to get much of anything done and explore in relative peace for a while, particularly (as it happens) near POIs, that makes them far more irritating than enjoyable to encounter for the moment, at least to me. Were they to stay away longer and distractions (flares) stack, that would be a good start at making them less irritating. More diverse methods of deterence would be awesome as well.
The game is obviously not anti-violence, if called for. It’s just not possible to kill the larger, more aggressive creatures, which is more interesting to me than, say, setting out to bring down a Leviathan for the sheer (lack of) sport of it. The Subnautica IP is striving to be different than all other video game IPs in that regard. I can respect that. Yet, so many players refuse to allow it to be different. The more people insist it become like other games, the more generic and uninteresting it will become to me.

The big issue I have personally is that predators in SN2 don’t feel like predators, they feel like homing missiles that only look for players. They don’t interact with their environment or other animals, they just patrol until they detect a player and then they relentlessly chase that player. It wouldn’t even be so bothersome if it wasn’t for how omnipresent the nibblers and marrowbreaches are through the first third or so of what’s currently available to explore. Smacking a shark in the nose makes it leave. Smacking a nibbler makes it do a flip and come back for another bite with style.