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SN 1's message on violence is ruined by removing it entirely

There are hundreds if not thousands of people that also give this idea. I know that, and while I can’t read all of them, I think my interpretation fits with the overall message SN 1 was sending.

One of the few things that stuck with me after finishing Subnautica was how I felt when I first killed a Reaper. It meant something, it felt like I had finally overcome an impossible goal.
For some time, I killed every Reaper I encountered, I killed anything to test my strength.

Until I was mindlessly spamming my knife on a Reaper, frozen in stasis. This Reaper never harmed me, I’d never even seen this Reaper until this moment.
As the stasis wore off, and I watched its lifeless body sink to the seabed, it hit me…

“Why am I doing this? Why do I kill anything that looks at me funny?”

There’s no need for a human to stomp on an ant off the sidewalk, it doesn’t prove strength. It achieves nothing.
I reached the top of the food chain, despite not even being a member of it.

This realisation is what I remember the most about Subnautica.
It made me understand the message of the game, and from then on, I don’t kill things without reason, if a Reaper is somewhere I want to build, I relocate it.

No other game, film or anything has made me feel something like this, and the fact I had to understand that myself is what made it so impactful.
Subnautica 2 removes the realisation, it forces the message onto players without teaching anything.
You can’t see the aftermath of disregarding the ecosystem around you if the ecosystem seems impossible to harm.

Allowing the player to hurt the ecosystem teaches the player to respect it on their own accord.
Once you prove you can do something, it becomes pointless to do it again with no benefit.

Preventing violence entirely removes the realisation and understanding of coexistence, and I feel my take on this subject hopefully aligns with the intended interpretation of Subnautica’s message.

Regardless, I want to make this realisation again, and I’m sure others feel the same.
Please reconsider your approach. That’s all I wanted to say, so have a nice day.

6 days ago
4

I agree, the lack of reward for killing and how strenuous it was, is what showed you how senseless it was rather than completely preventing it all together. You should be able to kill but it should be hard and in the end they should respawn eventually, incentivising you to instead live in the ecosystem rather than control it

6 days ago
1