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Reduce frequency that vehicle/bases speak upon entry

T

Every time you enter your tadpole or base, the robotic voice welcomes you aboard. The frecuency can get rather repetitive and annoying, taking away its effect. It would be much better if it was like in the previous Subnautica games, where it only speaks the dialogue on occasions, rather than every single time.

20 hours ago
1

I think the oposite, the furthur you go into the story bases, vehicles, and the NOA should start talking to you more with more varried and diferentiable dialog. Going solo could also increase the amount that that happens and near late game you start “hallucinate” creepy sounds maybe even blurs at the edge of your vison. or you know have a setting for either or…

19 hours ago

An option to turn it off altogether or set the frequency would be nice. I’d just as soon not hear the voiced warnings re: food, water and oxygen, either. The audio beeps are enough.

13 hours ago