Sorry, we don't support your browser.  Install a modern browser

Accessibility - Audio Settings

Please consider additional audio settings (splitting settings for sound effects) that allows players to turn down animal/entity sounds, and vehicle/base AI sounds, without also turning down the pings/signal sounds from blackboxes and blueprints.

Examples/scenarios:

Trying to find Sing’s blackbox by the BFJ (under the tentacle) while Nibblers are nearby is almost impossible (audio navigation wise), as they are substantially louder than the ping/signal sounds.

Turning the Sound Effects bar up higher to be able to hear blackboxes and blueprints, and then being deafened when entering a tadpole or base, or walking past a fabricator or modification station.

*also, allowing the player to turn down the activation sound of the fabricator and modification station

2 hours ago