
Please consider additional audio settings (splitting settings for sound effects) that allows players to turn down animal/entity sounds, and vehicle/base AI sounds, without also turning down the pings/signal sounds from blackboxes and blueprints.
Examples/scenarios:
Trying to find Sing’s blackbox by the BFJ (under the tentacle) while Nibblers are nearby is almost impossible (audio navigation wise), as they are substantially louder than the ping/signal sounds.
Turning the Sound Effects bar up higher to be able to hear blackboxes and blueprints, and then being deafened when entering a tadpole or base, or walking past a fabricator or modification station.
*also, allowing the player to turn down the activation sound of the fabricator and modification station