I love that fabricators now pull resources from storage, but one issue I have run into is that this can make it difficult to set aside materials to be used for a specific purpose. I’ve had a couple of instances where some rarer materials I was trying to stockpile for an upgrade got used without realizing because I wasn’t paying enough attention to the crafting recipe of a different item.
I would appreciate it if we could either lock specific items inside of lockers so that they can’t be pulled for fabrication, or if we could choose whether a locker is connected to the crafting system or not. Or maybe even both, if possible.