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Creature damage and aggression

The AI of the creatures is great so far, and they feel a lot more like real animals. However, a large issue I see for most of the aggressive species is the lack of real threat. The Marrowbreach for example has no real chance of killing you if you don’t just stand still. I would like to see such a large creature be more lethal in its damage output. Especially the alpha Marrow should have a near instant kill in order to feel like its damage matches its size. Small pecking creatures like the bullet squids just feel annoying most of the time. I know that the devs would like to avoid damage to the animals, so maybe we could have something like a biomod that releases pheromones they would avoid. I could also see a more wasp like mentality from smaller animals, where they hover around you before attacking if you, and possibly even leave you alone if you stand still. Just some difference from the hit and run strategy most of them employ right now. As for the mangos specifically, I’d like to see a lot more danger in the packs they make, like maybe much quicker sequences of attacks.

2 days ago