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Update the Collector's Fear Factor

I want to start off saying I actually really love the physical design of this creature. The devs did a fantastic job making a scary looking cephalapod leviathan for this game. I do think, however, it needs a little more of a push. I have really a number of ideas, but I’ll limit this post to the main one: Fear.

Currently, the thing isn’t really all that smart, and I have no fear going near it. You can do one of three things to get past it. Stay at the surface, stay on the bottom, or even just charge straight at it since it does literally 6 damage to a Tadpole. This leviathan does not impose any fear in me as a player currently, and provides no incentive to even avoid it if in a vehicle. So I suggest giving its arms a wider range of motion so it can grab you if you swim above it.
Currently, you can often just charge straight over its head and it wont even hurt you. Give its arms the ability to reach over its head, and maybe even behind it a little. This makes dodging it way harder.
Another idea to increase the fear, esepcially for trying to hide near the surface, is if the collector would go upside down with its tentacles up like in old sea monster pictures. That would be scary! You think your all safe hiding above it, then all 4 of its arms are surrounding you with its mouth wide open below!
Two other short ideas: Update the sounds it makes. Right now, it doesnt sound like “The Collector Leviathan.” It just sounds like a generic monster. BZ had this problem in my opinion too. The leviathans need to be instantly recognizable from sound alone.
Also make the roar shockwave actually disorientate your tadpole! That would be a really good incentive to not get close since youll have a much harder time escaping!

Love your guys work with this game so far, I am really enjoying it and I can’t wait to see where it goes!

2 days ago