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Inventory interaction - desposit all, desposit 'like' items, smart lockers

Inventory things I thought of multiple times while playing:
1 - A button to move everything from my inventory into a container, and vice versa. If it could be done without needing to open the container that would be fabulous, cuts down on clicks.

2 - A button to deposit/retrieve only similar items in a container. Useful for those who want their resources organized. For example, you go up to a locker that containers silver and copper, you click The Button and it moves all the silver and copper in your inventory into the locker while leaving everything else in your inventory. Ideally without needing to open the locker.

3 - Smart Lockers that display what is inside the locker, showing the number of each item. Or has a bar or some indicator of how empty vs full the locker is. It would probably consume more materials than most people would find worth to make, like needing a wiring kit or glass for the display. But for people like me who like resource organization and get bored with the repetitive ‘check every locker to see item count’ it could be worth it.

4 - Assign what goes into a locker, such as designating a locker as “all consumables” or “quartz only” or “bio reactor/organic materials”, to make for rapid one click deposits of whatever is allowed in the locker. Might be a “smart locker” thing.

5 - A resource display counter you could make in your base would be nice, showing all the items you have in that base.

6 - Expand/change inventory pull range. If I’m inside my base, I should be able to pull items from every locker in my base. Maybe it’s a bug, I noticed when building in a long base it didn’t do that. Simple enough to work around by putting my resources in the center rather than to the side, but still odd.

I’ll be honest, The Last Caretaker spoiled me on inventory managment and interaction. I reflexively clicked shift so many times trying to move everything in my inventory.

5 months ago